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Battle Beach Tournament
Rules and Procedures
This is the current revision of the Battle
Beach Tournament Rules and Procedures. If you have any questions
please use the Contacts page to direct them.
For the latest Tournament
Rules & Procedures click
here
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- Introduction:
In the spirit of fun, entertainment and safety, we have
developed the following set of rules and guidelines for
the next Battle Beach tournament. These rules are
based on generally accepted event rules as recognized across
the country. Since the technology of the sport of combat
robotics changes with the speed of an arms race, these rules
are subject to change at any time. Should a rule change
be warranted, Battle Beach will endeavor to give
the Combatants as much notice as possible or reasonable.
Significant changes to these rules are highlighted in red
and should be reviewed carefully.
Please review the following procedures, which apply to
the next Battle Beach tournament. Should you have
any questions or comments you can contact Battle Beach for clarification.
- Arena Specification:
· Until further notice, the basic arena construction
is of steel and includes (1) or more clear safety walls,
(1) or more covered walls, a raised floor and a ceiling.
The basic arena configuration and size will vary from tournament
to tournament.
· The arena floor is constructed of 1/4" steel
painted with sand colored traction paint. The arena floor
installed directly on an existing stage raised 2' to 3'
from the venue floor.
· An perimeter of railroad ties surrounds the arena
at the base of the walls. This inner perimeter or "bumper"
may or may not have spikes, barbs or other non active weapons
/ obstructions attached.
· The three forwad Lexan walls are double 3/8"
4X8 sheets separated by 1/4" (1" total thickness...
3/4" total poly). Remaining walls or (portions of the
walls) and ceiling are covered in ¾" plywood
and / or 1/8" steel. The lower 12" of the front
(audience) safety wall is steel sheet.
· The arena floor is marked at opposite sides with
4' diameter starting triangles for single combat and a 4'
deep "Tag Team" zone for Tag Team and Robo-Soccer
matches.
· 2 Pneumatic "Karate Chopper" hammers
are located at the sides of the arena. These are large hammer-like
hazards decorated to look like Karate-chopping hands.
· The arena is equipped with forced-air ventilation
to the outside of the venue.
- Tournament Format:
A Battle Beach tournament is a modified double elimination
combat robot tournament. Regular matches for robots in the
12 and 30 pound classes will be 2-1/2 minutes in length. Regular
matches for robots in the 60 and 120 pound classes will be
3 minutes in length.
- Match Pairings
- Preliminary Rounds
For preliminary rounds robots will be paired on the tournament
ladder based first by their rank and then by frequency.
- Finals Rounds
For finals rounds robots from the winners' tree will be
paired with robots from the losers' tree.
- Byes
Matches will be filled in on the initial ladder such that
robots with higher rank are more likely to receive byes.
- Match Frequency
A Combatant is allowed no less than 30 minutes to prepare
for the next match. This time is calculated from the time
the Combatant leaves the post-match staging area. If the Combatant
fails to return to the pre-match staging area within 30 minutes,
the Combatant may be forced to forfeit. It is recommended
that any routine maintenance (ie: battery charging) should
be capable of being performed well within this time period.
In extreme cases the 30 minute time period may be lengthened
at the discretion of Battle Beach.
- Regular (Single Combat) Matches
In Regular Match two robots compete head to head, starting
from the starting circles located on opposite sites of the
arena..
- Determining a match winner
A robot loses a match when one of the following occur
- The robot does not show sufficient controlled translational
movement on request by a Tournament Official. After
a 10 second countdown, the robot will be issued a
loss by TKO.
- The robot does not show any movement on request
by a Tournament Official. After a 10 second countdown,
the robot will be issued a loss by KO.
- Should both robots in a given match become incapacitated
in the arena and neither robot has achieved a clear
KO, the match will go to a judges' decision
- A robot that is deemed unsafe by Tournament Officials
after the match has begun will be disqualified and
therefore declared the loser by TKO. The match will
be immediately halted and the opponent will be awarded
a win. Should the disqualified robot manage to remedy
the problem and has yet to compete in the loser's
bracket, they will be allowed to return to combat
as would any other robot who has one loss. This is
subject to approval by the highest ranking Tournament
Official on site at the time of the disqualification.
This rule is designed solely around the safety of
spectators, Combatants and tournament staff.
- All other matches will be decided by judges' decision.
- Pinning & Lifting
Robots may not win solely by pinning or lifting their
opponents. Officials will allow pinning and / or lifting
for a maximum of fifteen (15) seconds per pin / lift then
instruct the attacker to release the pinned/lifted opponent.
An attacker that does not stop a pin or lift immediately
when requested by the Official shall be deemed the loser
and move to the loser's bracket or out of the tournament,
unless the two robots are stuck together. (See 3.3.3)
- Stuck Robots
Matches will be paused to separate robots in the event
that they become stuck together in the arena.
- Tapping Out
Should a Combatant determine their robot is damaged to
the point they wish to end the match, they will notify
the Tournament Official of their intent. At that point
the Official will ask the Combatant to confirm he/she
wishes to end the match. If the Combatant says "Yes",
the Official shall instruct the opponent to cease attacking
and back away from the Combatant's robot. The Combatant
tapping out will be deemed the loser and a win will be
awarded to the attacker by TKO (See 10.0)
- Forfeit
Should a fully registered Combatant forfeit or be disqualified
prior to the beginning of a match, their opponent shall
be awarded a bye and a win.
- Special Considerations for Multi-Bots
multi-bots. As long as at least one of a multi-bot's segments
is still able to show movement when requested to do so,
that combatant is still considered "alive".
To score a knock-out against a multi-bot, all of the multi-bot's
segments must be incapacitated.
- Elimination Rounds
If there are more than 32 entrants in a class the Event Organizer
may opt to begin the competition in that weight class with
one or more Elimination Rounds to reduce the field before
one-on-one combat begins.
- Elimination Match Format
Four robots in the weight class are selected for an elimination
match. The match ends when any two robots have been eliminated
by knockout or when time expires. In the event of time
expiring two winners will be selected by a Judges Decision.
The winning robots in an elimination match qualify for
one-on-one combat. The losing robots in an elimination
match will face two more robots in a subsequent elimination
match. A robot receiving two losses in the elimination
rounds is eliminated from the competition.
- Elimination Match Pairings
Combatants are selected for the first elimination round
as for tournament rounds (see 3.1) with byes assigned
as necessary. Combatants for subsequent elimination rounds
are selected from the pool of combatants who received
byes in the first round and combatants that have lost
one match.
- Completing the Elimination Rounds
The Elimination Rounds continue until all entrants have
either advanced or accumulated two losses. In the event
that 2 robots with one loss each are left at the end of
the elimination rounds, they will compete in a one-on-one
elimination fight, with the winner advancing and the loser
accumulating 2 losses and thus being eliminated.
- Tag Team Matches
The Event Organizer may elect to have Tag Team matches. In
a Tag Team match 4 robots compete in teams of two, with one
robot from each team engaging in combat in the arena while
the second robot from each team waits in its home "Tag
Team Zone".
- Entering Combat
When the match begins one team member from each team will
leave their home Tag Team Zone and engage their opponent
in the arena. Either teammate may start, with the choice
left up to the team members. The remaining teammate must
remain in the home Tag Team Zone.
The robots waiting in their home Tag Team Zone may enter
the combat when:
· Their teammate robot re-enters the home Tag Team
Zone
· Their teammate is knocked out.
If an opponent enters a team's home Tag Team Zone the robot
waiting there may attack it as long as it remains there,
but may not leave the home Tag Team zone until released
by re-entry of their teammate.
- Determining a Winner
A team loses a Tag Team match when:
(1) both team members have been knocked out as described
for a Regular Match (3.3.1)
(2) time expires, one team member is knocked out, and both
opponents are still operational
(3) All other matches are decided by Judges Decision.
- Robo-Soccer Matches
The Event Organizer may elect to have Robo-Soccer matches.
In a Robo-soccer match 4 robots compete in teams of two. As
in soccer the object of the match is to score more goals than
the opposing team.
- Goals
The Robo-Soccer goals are steel cages 2' deep with a 2'
high by 4' wide opening. The goals are affixed to the
bumpers at the centers of the opposite walls behind the
starting circles used in Regular Matches.
- Ball
The ball is a plastic sphere weighted to bring it to a
stop quickly. 12-lb and 30-lb Robo-Soccer matches are
played with a 6" diameter ball, 60-lb and above matches
are played with an 8" diameter ball.
- Beginning Play
The match begins with the ball placed on the arena floor
at the midpoint between the goals. The combatants start
from positions at opposite sides of the starting circle,
behind the line marking the Tag Team zone.
- Scoring
A team scores a goal by moving the ball completely into
the goal. After a goal is scored the combatants must immediately
stop moving. The ball is replaced in the center of the
arena and play resumes.
- Determining a Winner
A team loses a Robo-Soccer match when:
(1) The opposing team scores two goals
(2) Time expires, the team has not scored a goal, and
the opposing team has scored a goal.
(3) In the event of a tie, the match is declared a draw.
- Grudge Matches
Since inherently the Battle Beach schedule of matches is not
determinable, any time left in the tournament (including the
guaranteed time limit, see 3.2) will be set aside for "grudge
matches". These grudge matches will be run as if they
were official tournament matches or "Death Matches"
(see 3.7.1.1) but the outcomes will not be recorded in the
official log. Grudge matches are on a first come, first serve
basis and Battle Beach will leave the arena open as
long as is possible or practical. Battle Beach reserves
the right to disallow any such matches for any safety, time
or logistical reason. All grudge matches must be cleared in
advance by the Event Promoter.
- Grudge Match Formats
Combatants in a "grudge match" may choose either
a Regulation Match or a Death Match. A Regulation Match
is conducted using standard Battle Beach match
rules and procedures. The combatants can elect to fight
in a Death Match instead: To conduct the match as a Death
Match both combatants must agree to do so.
- Death Match
A Death Match lasts 4 minutes and ends when any of
the following occurs:
· one of the combatants is knocked out (as
defined for a Regulation Match)
· one of the combatants yields ("taps
out")
· time expires
If both combatants are moving when time expires, the
match is declared a draw. If it is not clear that
both combatants can move, the Judge Foreman will request
each driver to demonstrate mobility. If only one combatant
can move, that combatant is the winner. If both can
move, the match is a draw. If neither can move, the
match is a draw.
- Robot Impound
At the conclusion of any match, Tournament Officials may request
that a Combatant's robot be placed in impound for inspection.
The Combatant shall immediately move his/her robot to the
impound area, completely render it safe, leave the transmitter,
and exit the impound area. If the robot needs to be disassembled
Tournament Officials may ask the Combatant to remove the parts
requested. All work shall be performed in the impound area.
Time spent in the impound will not count towards a Combatant's
guaranteed time between matches (see 1.3).
During robot impound, should Combatant's robot be found to
have violated any of the rules of competition including, safety
and weight, that Combatant shall be subject to possible disqualification
as well as having their passes confiscated. The violating
Combatants may also be required to remove all of their robots
from the premises for the remainder of the tournament.
- Use of Frequency Clips
To prevent interference between robots, one antenna clip is
provided for each of the frequencies used by Battle Beach tournament Combatants. Before their transmitter is turned
on, the Combatant must obtain the appropriate clip for his
or her frequency and attach it to the transmitter antenna.
Clips are obtained from the Tournament Frequency Coordinator.
This clip must remain attached at all times while the transmitter
is on. After the transmitter has been turned off, the clip
is returned to the Frequency Coordinator. Unless otherwise
authorized by a Tournament Official, use of a transmitter
without a frequency clip can result in disqualification and
expulsion from the tournament forfeiting all passes and entry
fees.
- Combatant Eligibility
To compete in the Battle Beach tournament, potential
Combatants must complete and sign the Battle Beach
Combatant's Contract and Entry Form. This document is released
after your robot(s) have been approved for combat and before
being accepted. Please consult Battle Beach for further
information. Children under the age of 18 may enter a Battle Beach tournament with certain restrictions and must
be supervised by an adult 18 years of age or older. (See 3.0).
Building machines can be dangerous. Don't build them or operate
them unless you are qualified to do so, or supervised by a
qualified adult. Combatants are solely responsible for their
robot or machines whether or not it complies with the rules
of Battle Beach or has been inspected for safety or
otherwise by Battle Beach tournament staff. The Combatants'
responsibility includes all matters of safety, condition,
design, conformity to law, operation, merchantability, conflict
with other tournaments and fitness for use for any particular
purpose. Team Captains are responsible for all aspects pertaining
to their robots and pit crew members.
- Power of Officials
Combatants must follow the instructions of Tournament Officials
at all times. This is necessary to maintain the safety of
everyone at the tournament. Circumstances beyond the scope
of these rules and guidelines shall be up to the Officials'
decisions. All Officials' decisions are final and will be
supported by Battle Beach management.
- Technical/Safety
Inspection:
Safety is Battle Beach's paramount concern. The section
below covers the minimum safety requirements a Combatant must
conform to, to be allowed to compete in the Battle Beach
tournament.
- Static Inspection
- Eligibility for class entered - compliance with the
rules and guidelines as described in the current version
of the Battle Beach
Technical Regulations.
- A Combatant's robot will not be inspected if it does
not have adequate protective covers. Combatants shall
be required to personally demonstrate that the safety
covers are adequate.
- Weight check - No tolerance for overweight robots.
- Appearance suitable for competition. No profane, racially
insulting, sexually illicit graphics, etc. will be allowed.
Battle Beach reserves the right to have removed
from Combatant's robot any graphics deemed not suitable
for general public viewing.
- Internal inspection -- covers/armor must be removed
to allow for an internal inspection.
- Approved batteries.
- Battery terminals not exposed.
- Pneumatic and hydraulic components (pressure vessels,
valves, line, etc.) are compliant with Battle
Beach rules.
- Leakage -- There shall be no visible or audible fluid/gas
leaks.
- No other hazards.
- There is only one restriction on the dimensions of
a robot at a Battle Beach Tournament (provided
that the robot is within the weight requirements for
its particular weight class). A robot must fit into
a 7' (84"X84"X84") cube with all parts
fully extended as they may be in combat. Please remember,
if a robot poses any threat to safe competition, the
tournament staff and Technical/Safety Inspectors reserve
the right to disqualify it.
- Operations test:
- Transmitter/receiver check --Ensure that the robot
is receiving adequate signal without interference.
- Verify master switch and fail safe.
- Verify weapon(s) operation and safety.
- Technical / Safety Disputes
Tournament Safety / Technical Officials are held to the
highest standards of fairness and interpretation of the
rules as set forth in the tournament documents. If a Combatant's
robot should fail based on the strict interpretation of
the rules every means possible will be explored to remedy
the situation and allow the Combatant to compete. However,
should a dispute arise between the Combatant and the Senior
Safety Official, the Event Promoter shall rule on the acceptance
or disqualification of the Combatant's robot and this ruling
will be final.
- Failure to Pass
Any Combatant failing safety / technical inspection
will forfeit Combatant status and may be required to
remove their robot from the premises for the duration
of the tournament.
- Authority of Safety Officials
The safety rules called out in this document are to
be considered a guideline for Combatants. Battle Beach
reserves the right to disqualify any robot deemed unsafe.
- Pit Area:
- Pit Crew Members
Until further notice, there is no limit to the number of
pit crew members a robot may have. (see 5.2)
- Robot Operators
A robot may be controlled by multiple operators. The number
of operators is limited to (2) only. The number of team
members present on the Combatant's platform is also limited
to (2) per team.
- Age Restrictions
Children under age 10 are allowed to drive a robot in the
Battle Beach tournament but are not allowed in the
pit area at any time. Certain exceptions to this rule can
be made by Battle Beach to accommodate builder's
special needs.
- Pit Passes
Pit Passes for crew members are included with the entrance
fee for each robot.
· (1) Pit pass is included for each 1, 12, or 30
lb robot.
· (2) Pit passes are included for each 60 or 120
lb robot.
· (4) Pit Passes are included for each 220 or 340
lb robot.
· Additional pit passes can be purchased at the spectator
event rate.
The Combatant and all of his or her crew members are required
to wear official Battle Beach event Pit Passes at
all times during a tournament. Pit Passes are nontransferable
or exchangeable. A Combatant must carry a form of ID on
them at all times and will be required to produce proof
of identity upon request of any tournament staff member
and members of the security team.
- Pit Safety/Behavior
While it is impossible to list all the safety / behavior
requirements of the Pit area, Combatants should practice
common sense and good sportsmanship at all times. Any Combatant
violating any of the safety rules is subject to immediate
disqualification and removal from the event forfeiting all
passes and entry fees as well as being banned from future
Battle Beach events.
- Specific requirements while in the pits:
- All robots' wheels shall be lifted off of the
ground so that they are suspended in air. This is
to prevent runaway bots.
- Under no circumstances shall a robot that employs
pneumatic/hydraulic systems be pressurized in the
pit area. A robot may only be pressurized in the
Arena or in a designated area just prior to their
match.
- Keep all sharp objects and edges covered at all
times in the pit.
- Welding and grinding is not allowed in the pit
area. A designated welding / grinding area will
be made available.
- Make sure the tournament Frequency Coordinator
is aware of your radio frequency(ies) and channel(s).
Do not use your radio at any time without first
obtaining and attaching a frequency clip (See 1.7).
UNAUTHORIZED USE OF TRANSMITTERS IS GROUNDS FOR
IMMEDIATE DISQUALIFICATION AND REMOVAL FROM THE
PREMISES FORFEITING ANY AND ALL PASSES AND ENTRY
FEES. Note: a spectrum analyzer as well as homing
equipment will be on site and any illegal transmitter
will be located and dealt with. Any violators are
subject to disqualification from all future Battle Beach events.
- As safety issues arise during a tournament, the
tournament staff can and will modify the rules regarding
safety as set forth in this document and make them
effective immediately. A flyer will be placed at
each pit table indicating the rule change and the
effective time of the change. Anyone found in violation
shall be subject to disqualification.
- Be safe. Keep your fellow Combatants safe. Have
a good time.
- Testing Area:
An area for testing purposes will be provided for all Battle Beach tournament Combatants. A Tournament Staff Member
will supervise the testing area. This Official will control
entry and exit from the testing area, the testing area schedule,
and what type of testing may be safely executed.
- BattleBots
Licensed Robots
BattleBots licensed robots are welcome to compete at Battle Beach events, but due to BattleBots Player's Agreement
issues they will be edited out of any television coverage or
video. We strongly suggest you change the name and appearance
of any BattleBots licensed robot prior to registration
so your robot(s) can appear in television coverage and recorded
video.
Competitors with BattleBots licensed robots will be required
to affix an identification sticker (supplied by Battle Beach) to each robot so that they can be identified and edited
out in post production.
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Copyright 2002 Battle Beach, LLC
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