Battle Beach will be using the Official
Robot Fighting League ruleset. If you wish to compete your
robot must comply with all of the rules contained therein
and your robot will be subject to inspection upon arrival
to the event.
For more information about the Official
Robot Fighting League ruleset visit www.botleague.com.
All participants build and operate robots at their own
risk. Combat robotics is inherently dangerous. There are
no amount of regulations that can encompass all the dangers
involved. Please take care to not hurt yourself or others
when building, testing and competing.
This rule set was designed to be adjusted by each event
depending on its safety concerns. Any part of these rules
[bracketed in red] are parts
that may change from event to event. Any {parts
bracketed in green} may be stricken or disallowed
entirely from event to event. Parts with an empty
are not required or allowed while parts with a
are required or allowed.
If you have a robot or weapon design that does not fit
within the categories set forth in these rules or is in
someway ambiguous or borderline, please contact the event
organizer. Safe innovation is always encouraged, but surprising
the event staff with your brilliant exploitation of a loophole
may cause your robot to be disqualified before it ever competes.
Compliance with all event rules is mandatory. It is expected
that competitors stay within the rules and procedures of
their own accord and do not require constant policing.
Each event has safety inspections. It is at their sole
discretion that your robot be allowed to compete. As a builder
you are obligated to disclose all operating principles and
potential dangers to the inspection staff.
Cardinal Safety Rules: Failure to comply with any of the
following rules could result in expulsion or worse, injury
and death.
Radios may not be turned on at or near events for
any purpose without obtaining the appropriate frequency
clip or explicit permission from the event.
Proper activation and deactivation of robots is critical.
Robots should only be activated in the arena, testing
areas, or with expressed consent of the event and it's
safety officials.
All robots should be able to be FULLY deactivated,
which includes power to drive and weaponry, in under
[45 seconds].
All robots not in an arena or official testing area
should be raised or blocked up in a manner so that their
wheels or legs cannot cause movement if the robot were
turned on. Runaway bots are VERY dangerous.
All robots not in an arena or official testing area
should have secure safety covers over any sharp edges
and restraints on any active weapons or pinch hazards.
It is expected that all builders will follow basic
safety practices during work on the robot at your pit
station. Please be alert and aware of your pit neighbors
and people passing by.
Weight Classes.
Some events may offer weight bonuses in each class for non wheeled
robots and for certain activities at events. Check each event
for specifics and definitions.
1 lb. wheeled max
3 lb. wheeled max
12 lb. wheeled max
30 lb. wheeled max
60 lb. wheeled max
120 lb. wheeled max
220 lb. wheeled max
340 lb. wheeled max
Mobility
All robots must have [easily visible
mobility and a top speed of at least 5 MPH for robots 12
lbs and over] in order to compete. [
If you are designing a non-rolling robot, it is always best
to contact the event organizer for pre approval, especially
if you are planning on taking advantage of a weight bonus.]
Methods of mobility include:
Rolling (wheels or the whole robot)
Walking (linear actuated legs) no bonus; Battle Beach
does not distinguish between wheeled and non-wheeled
robots.
Shuffling (rotational cam operated legs); no bonus
Tele-operated robots must be radio controlled and use
ground frequencies (27/49/50/75/900 for the United States)
or an approved custom system as described in 4.8.
[Toy radio systems are allowed in
classes under 12lb. If allowed you do not need check with
the event if you plan to use one]
Tethered control is not allowed.
Pre 1991 non narrow band radio systems are not allowed.
Tele-operated robots 1 lb. or less must use an RC radio
system and while fail safes are encouraged they are not
required. [
AM radios are allowed on all robots up to 12lbs that DO
NOT have active weapons] . If the robot has active
weapons or is heavier than 12lbs the robot must use an FM
(PPM, PCM, or IPD) or digitally coded 900MHz radio (IFI).
All robots above 1lb with active weapons or 12lbs and heavier
must not show motion when radio contact is lost (failsafe).
Robots over [60 lbs] must use [PCM, IPD] with failsafes,
or digitally coded 900 Mhz radios (IFI).
All robot radio systems should have a way to change frequencies
(RC systems) or coded channels (900MHz systems). Having
[two] or more frequencies available
is [STRONGLY recommended].
Lack of extra frequencies may result in a forfeit.
[If you are using a home built control
system you must first clear it with the event.]
[This event does not require a separate
power switch for the radio.]
[This event has reserved frequencies
for testing and safety which you may not use.]
Specifically for IFI ISAAC
systems.
Innovation First ISAAC Systems - Combatants using the
Innovation First, Inc. ISAAC system must use a unique
team number during the competition. The team number
will be assigned by event staff. 5 ISAAC channels are
available to the user. Channel selection is enabled
by connecting pins 15 and 12 on the OI Competition port.
Combatants using an ISAAC system should provide a suitably
configured DB15 connector. Event staff will have a small
number of plugs available. ISAAC channel assignments
are as follows:
04 - reserved for Safety.
13 - reserved for competition
22 - reserved for competition
31 - reserved for competition
40 - reserved for testing
Autonomous/Semi-Autonomous
Robots
Robots which do not require human input for one or more of their
functions. [If you are bringing an autonomous
robot or a robot with significant autonomous functions please
contact your event ahead of time.]
Any autonomous function of a robot, including drive and
weapons, must have the capability of being remotely armed
and disarmed.
While disarmed, the robot is not allowed to function in
an autonomous fashion.
In addition to the required main power light, robots with
autonomous functions must have an additional clearly visible
light which indicates whether or not it is in autonomous
mode.
When activated the robot should have no autonomous functions
enabled, and all autonomous functons should failsafe to
off if there is loss of power or radio signal.
[
In case of damage to components that remotely disarm the
robot, the robots autonomous functions will automatically
disarm 4 min after being armed.]
Batteries and Power
The only permitted batteries are ones that cannot spill
or spray any of their contents when damaged or inverted.
This means that standard automotive and motorcycle wet cell
batteries are prohibited. Examples of batteries that are
permitted: gel cells, Hawkers, NiCads, NiMh, dry cells,
AGM, LIon, etc. [
If your design uses a new type of battery, or one you are
not sure about please contact your event organizer]
All onboard voltages above [48 volts
DC] require prior approval from the event. (It is
understood that a charged battery's initial voltage state
is above their nominal rated value)
All electrical power to weapons and drive systems (systems
that could cause potential human bodily injury) must have
a disconnect that can be activated within [10
seconds] without endangering the person turning it
off. (eg. no body parts in the way of weapons or pinch points.)
Please note that complete shut down time is specified in
section 1.6.
All efforts should be made to protect battery terminals
from a direct short and causing a battery fire.
If your robot uses a grounded chassis you must have a
switch capable of disconnecting this ground. ICE robots
may be excepted from this rule if there is no way to isolate
their grounding components. [
contact your event organizer if you need this exception]
All Robots must have a light easily visible from the outside
of the robot that shows its main power is activated
Pneumatics
Example diagrams of typical pneumatic systems
CO2 based systems
HPA based systems
Pneumatic systems on board the robot should only employ
non flammable, non reactive gases (CO2, Nitrogen and air
are most common). It is not permissible to use fiber wound
pressure vessels with liquefied gasses like CO2.
All pneumatic components on board a robot should be securely
mounted. Particular attention should be made to pressure
vessel mounting and armor to ensure that if ruptured it
will not escape the robot. (the terms 'pressure vessel,
bottle, and source tank' are used interchangeably)
All pneumatic components within the robot must be rated
or certified for AT LEAST the maximum pressure in that part
of the system. You may be required to show rating or certification
documentation on ANY component in your system.
All pressure vessels must be rated for at least [120%
OVER] the pressure they are used at and have a current
hydro test date. (This is to give them a margin of safety
if damaged during a fight) [
If large expansion tanks, pressure lines, or actuators are
used they also need to be over rated and the design should
be submitted to the event organizer for pre approval]
All primary pressure vessels must have an over pressure
device (burst/rupture disk or over pressure 'pop off') set
to no more than 120% of that pressure vessels rating. (Most
commercially available bottles come with the correct burst
assemblies, use of these are encouraged).
If regulators or compressors are used anywhere in the
pneumatic system there must be an (additional) over pressure
device downstream of the regulator or compressor set for
no more than 130% of the lowest rated component in that
part of the pneumatic system.
All pneumatic systems must have a manual main shut off
valve to isolate the rest of the system from the source
tank. This valve should be easily accessed for robot de
activation and refilling.
All pneumatic systems must have a manual bleed valve
downstream of the main shut off valve to depressurize the
system. This bleed valve should be easily accessed for deactivation.
This valve must be left OPEN whenever the robot is not in
the arena to ensure the system cannot operate accidentally.
It is [encouraged] to
bleed all pressure in the robot before exiting the arena.
(You may be required to bleed the entire system if it
is believed that you have any damaged components.)
7.10. You should have a safe and secure method of refilling
your pneumatic system. [
All pressure vessels should have the standard male quick
disconnect for refilling or have an adapter to this fitting.
(Standard paintball fill fitting available at many retail
outlets and online. For specs see Part#12MPS from Foster,
http://www.couplers.com/straightthruFSTplugs.htm)]
All pneumatic systems must have appropriate gauges scaled
for maximum resolution of the pressures in that part of
the system. (There should be gauges on both the high AND
low pressure sides of regulators.)
7.12. If back check valves are used anywhere in the system
you must ensure that any part of the system they isolate
can be bled and has an over pressure device.
[
Any pneumatic system which does not use a regulator, employs
heaters, pressure boosters, or pressures above 2500psi should
be pre qualified by the event organizer.]
Please note that some pneumatic systems with very low
pressures (below 100 total psi on board), small volumes
(12g CO2 powerlets), small robots (12 pounds or smaller),
single use applications, or pneumatics used for internal
actuation (as opposed to external weaponry) may not need
to comply with all the rules above. [
Consult your event organizer if you would like an exception.].
Hydraulics
All hydraulic components onboard a robot should be securely
mounted. Particular attention should be made to pump and
accumulator mounting and armor to ensure that if ruptured
direct fluid streams will not escape the robot.
All hydraulic components within the robot must be rated
or certified for AT LEAST the maximum pressure in that part
of the system. You may be required to show rating or certification
documentation on ANY component in your system.
Any accumulators or large reservoir must be rated for
at least [120% OVER] the pressure they are used at. (This
is to give them a margin of safety if damaged during a fight)
All hydraulic systems must have an over pressure by pass
device set to no more than 130% of the lowest component
rating. It must be rated to bypass the full volume of the
hydraulic pump.
All hydraulic systems must have a(n) accessible manual
by pass valve(s) to easily render the system harmless.
All hydraulic systems must have appropriate gauges scaled
for maximum resolution of the pressures in that part of
the system.
All hydraulic systems must use non flammable, non corrosive
fluid and should be designed not to leak when inverted.
[
Any hydraulic system using pressure boosters, or pressures
above 5000psi (without accumulator) or pressures above 2000psi
(with accumulator) should be pre qualified by the event
organizer.]
Please note that some simple low pressure and volume
hydraulic systems, like simple braking, or those used in
small robots (12 pounds or smaller), may not need to adhere
to all the rules above. [
Consult your event organizer if you would like an exception.].
9.1.1. All commercially available grades of automobile
or RC hobby fuel are allowed. [
Alcohol, Nitromethane, jet fuel and other specialty
grades of fuel require prior approval.]
Fuel lines and tanks should be made of high quality
materials and all ends should be clamped securely.
All fuel tanks and lines should be well protected
and armored from all sides including moving parts and
heat sources inside the robot.
Fuel tank volume, on any robot, shall not be greater than
the amount to operate the engine for more than
[6 minutes]. If this volume is greater than :
6 fl oz for LW and below
8 fl oz for MW
12 fl oz for HW
16 fl oz for SHW
The output of any engines connected to weapons or drive
systems must be coupled through a clutch which will de couple
the motor when it is at idle. (this does not include motors
used for generators and hydraulic pumps.)
All engines must return to idle at loss of radio signal
(usually a spring which overcomes the throttle servo). This
should also be set as a failsafe feature in the radio programming
controlling the servo.
All engines must have a method of remotely shutting off.
Any robot with liquid fuel and oil should be designed
not to leak when inverted. (Minor oil leakage may be tolerated,
however if it affects the other robot or becomes a large
cleanup issue you may be called and the leaking robot will
forfeit.)
Rotational weapons or Full
Body spinning robots [are allowed]
(Full body spinning robots with an eccentric mass or 'thwackbots',
are excepted from this section unless they spin over 500 RPM)
The spinning element must spin down to a full stop in
under [60 seconds]
Rotational weapons exceeding any TWO of the three limits
below must be [
submitted for review and be pre approved by your event organizer:]
The spinning element is more than [200%]
of the robots total weight. (This includes any directly
coupled motor components rotating on the same axis.)
The spinning element spins above [no
limit] (revolutions per minute)
The spinning element is greater than [no
limit] in diameter.
Springs and flywheels
Any large springs used for drive or weapon power must
have a way of loading and actuating the spring remotely
under the robots power.
Under no circumstances should a large spring be loaded
when the robot is out of the arena or testing area.
11.1.2. Small springs like those used within switches
or other small internal operations are excepted from
this rule. [
In addition springs used in robots under 12 pounds may
be excepted from this rule. Please contact your event
organizer.]
Any flywheel or similar kinetic energy storing device
should not be spinning or storing energy in any way unless
inside the arena or testing area.
There must be a way of generating and dissapating
the energy from the device remotely under the robots
power.
All springs, flyweels, and similar kinetic energy storing
devices should fail to a safe position on loss of radio
contact or power.
Forbidden Weapons and Materials.
The following weapons and materials shall be forbidden from
use: [
Note that some of the listed items may be allowed for effects
but not as weapons. If you have an application of these items
which you feel should be allowed, consult your event organizer
ahead of time.]
Weapons designed to cause invisible damage to the other
robot. This includes but is not limited to:
Electricity as a weapon such as Tesla coils, Van der
Graaf generators, stun guns, or cattle prods
RF jamming equipment, etc.
RF noise generated by an IC engine. (please use shielding
around sparking components)
EMF fields from permanent or electromagnets which
affect another robots electronics
Weapons or defenses which tend to stop combat completely
of both (or more) robots. This includes, but is not limited
to the following:
Entanglement devices. Such as nets, fishing line,
cables, string, glues or tapes which require the match
to be stopped, and the robots separated. (If this occurs
the 'entangler' forfeits the match)
Entanglement devices where the 'entangler' continues
to move freely are allowed. [
Entangling weapons are strongly discouraged. If you
plan to use an entangling weapon you must show that
it will not stop combat as described in 12.2.2.1 or
foul the arena as described in 12.3. If you have a question
contact your event organizer.]
Weapons that require significant cleanup, or in some way
damages the arena to require repair for further matches.
This includes but is not limited to:
Liquids, foams, liquefied gasses
Powders, sand, ball bearings and other dry chaff.
[
Some events may allow limited use of these materials
if you can clean them up easily.]
Items which may shatter or explode. This includes,
but is not limited to the following:(Note: The intent
of this rule is too avoid people using carbide tipped
wood cutting blades that could disintegrate on contact
with ferrous metals, exceptions can be granted upon
review.)
Carbide tipped cutting blades
Abrasive cutoff blades, etc.
Untethered Projectiles. Projectiles must have a tether
capable of stopping the projectile at full speed and
be no longer than [8 feet].
Heat and fire are forbidden as weapons. This includes,
but is not limited to the following:
Heat specifically generated to damage an opponent
flammable liquids or gases
Explosives or flammable solids such as:
DOT Class C devices
Gunpowder / Cartridge Primers
Military Explosives, etc.
Light and smoke based weapons which impair the viewing
of robots by an Entrant, Judge, Official or Viewer.
(You are allowed to physically engulf your opponent
with your robot however.) This includes, but is not
limited to the following:
Large quantities of smoke or dust. [
Limited smoke effects are allowed by Battle Beach.
Smoke effects, if used, must not obscure the view
of the combatants by the opposing driver or the
judges.]
12.6.2. Lights such as external lasers above [class
I] and bright strobe lights which may blind
the opponent.
. Hazardous or dangerous materials are forbidden from
use anywhere on a robot where they may contact humans,
or by way of the robot being damaged (within reason)
contact humans. [
If you have a question please contact your event organizer.]